﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace NinjaToolbox.BattleSystem
{
    public struct BattleInfoContext
    {
        public Vector3 ReferenceContactPoint { get; set; }
        public BattleObject ContactBattleObject { get; set; }
        public BattleObject_AttachCollider AttachCollider { get; set; }
    }
}
